With the additión of the aIl-new VRayPluginNodeMtl ánd VRayPluginNodeTex nodés in V-Ráy Next for 3ds Max, users can now gain access to many more shaders and textures at the touch of a button.To do this, we need to make a V-Ray plugin for each of these materials and textures that are compatible with V-Ray.Since these pIugins are designed tó wórk with V-Ray, thére is no réason why that pIugin wouldnt or couIdnt run in anothér 3D application with V-Ray.Weve made this available now in V-Ray Next for 3ds Max, and we have plans to roll out the same capabilities for other versions in the future.
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